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- on exitFrame
- if (the mouseCast = 39) or (the mouseCast = 84) then
- if the visible of sprite 2 = 0 then
- sound playFile 2, "..\som\sector.wav"
- set the visible of sprite 2 to 1
- end if
- else
- set the visible of sprite 2 to 0
- end if
- if (the mouseCast = 40) or (the mouseCast = 81) then
- if the visible of sprite 3 = 0 then
- sound playFile 2, "..\som\sector.wav"
- set the visible of sprite 3 to 1
- end if
- else
- set the visible of sprite 3 to 0
- end if
- if (the mouseCast = 41) or (the mouseCast = 82) then
- if the visible of sprite 4 = 0 then
- sound playFile 2, "..\som\sector.wav"
- set the visible of sprite 4 to 1
- end if
- else
- set the visible of sprite 4 to 0
- end if
- if (the mouseCast = 42) or (the mouseCast = 83) then
- if the visible of sprite 5 = 0 then
- sound playFile 2, "..\som\sector.wav"
- set the visible of sprite 5 to 1
- end if
- else
- set the visible of sprite 5 to 0
- end if
- if (the mouseCast = 85) or (the mouseCast = 43) then
- if the visible of sprite 6 = 0 then
- sound playFile 2, "..\som\sector.wav"
- set the visible of sprite 6 to 1
- end if
- else
- set the visible of sprite 6 to 0
- end if
- go("PLoop")
- end
-